Lilou vous propose la solution complète du jeu The Elder Scrolls 5 : Skyrim. Windhelm is a major city in Eastmarch, located near the Dunmeth Pass to Morrowind in northeastern Skyrim. Lying near the coast on the very northern tip of Eastmarch. Sky. Jubs Invisible Helmets - No Helmet Mod - Hide Helmet Mod at Skyrim Nexus! English is not my native language, however, I hope you can understand, what I'm writing. In the last few months (since Oct 2. I had a lack of time to work on the mod, but (for now) I'm back and try to implement all the requests I found in my comment section. Let me say that I feel honored that so many people downloaded my mod so far and obviously enjoy it - I never thought that I'll get more than a couple of clicks. For the future I hope you all have much fun playing Skyrim - with my mod or without it. It's now the only file in the main file section, so it's easy to find ; ) It should guide you, step by step, through the installation process, so everything should be self- explanatory. The auto- installer include all main mod versions and all plugins I made so far. If you don't use the Nexus Mod Manager or just don't want to use the auto- installer, you have to pick the old separate files, like before. What does this mod do? So this mod hides the chosen helmets (hoods, hats, masks..) of Skyrim vanilla, if you wear them with your skyrim character. The whole main mod is fully compatible to all three official expansions (Dawnguard, Hearthfire, Dragonborn) and, as far as I know, popular mods of other nexus users. The most important difference between the versions are the . The Aesthetic- Mode allows you to wear a circlet to your invisible helmet, while the Vanilla- Mode (equal to Skyrim Vanilla) don't let you do this. Besides that, there are four different main mod versions, which make it possible to hide just some groups of helmets or even specific headdresses. If I missed any helmet, just post it in the comment section and I will update the files as soon as possible. Please make sure you put down the correct in- game- name of the helmet, so I can find it quickly in the Creation Kit. Please use only one of them at the same time. You find them in the main mod file section. Also note, that for the separated files at this time only the version 1. Famous Faces of Skyrim: NPC Character Sliders. Ever wish you could make your Skyrim character look like Aela, Ancano, Astrid, Serana or Lord Harkon? This page contains information on the third. English is not my native language, however, I hope you can understand, what I'm writing. In the last few months (since Oct 2012. Introduction and Summary. Skyrim Revisited: Legendary Edition is a mod guide designed to keep up with the ever changing Skyrim mod landscape. Key tenets of this mod. The four main mod versions are: Sky. Jubs. If you use the Modular Kit, you don't have to install my Dawnguard/Dragonborn- Plugins, because the Dawnguard- and Dragonborn- Helmets are already included in the Package as separate ESP- Files (look at the Read Me of the Modular Kit for detailed informations). Furthermore this mod don't has the glitch of many former . But, because this is all about aesthetics, in all main mod versions (except the Modular Kit) you can wear a circlet in addtion to a worn (but invisible) helmet or mask. If you don't like that idea, please use the Modular Kit. There you can only wear an invisible helmet or a circlet (like it would be normally, if this mod wouldn't be used). To say it another way: All main mod versions (except the Modular Kit) of 1. They should answer most of the questions. Load order: Put this mod (and all of my plugins you use) at the last positions of the load order in your Nexus Mod Manager, so that it can work properly (my plugins after my main mod!). Also make sure, that you have updated Skyrim to the newest version number, before using my mod. Extended compatibility: I try to make the mod compatible with all popular Nexus Mods (such as Skyrim. Redone, HN6. 6s Earrings, Left Hand Rings, Cloaks Of Skyrim, Bandolier). The problem is, that all these mods use different . For now it should be compatible with all mods named before. If someone notice, that my mod got problems with a popular mod, please let me know and I try to fix it. Skyrim Redone: Sky. Re is popular – I know, everybody knows. But for other modders, it’s not only popular, but a problem, because it changes nearly everything of the game, so it conflicts with nearly every other mod. For my mod, there is a solution to get invisible helmets (my mod function) and the changed helmets stats (Sky. Re function) – many thanks to the user LOCSTA, who found out about it. It goes like this: You have to combine “Sky. Re Re. Proccer Compatibility Patches” by qotsafan with my mod. The load order should be the following: 1. Re. Proccer / 3. I didn’t test it by myself (I don’t use Sky. Re), but for LOCSTA it works, so it should work for everyone else. Incompatibility: This mod is . So what means ? If you got a mod (such like . If you put my mod on a load position after (!) the other mod, the helmets disappear and my mod works with full function. In this case you just have to pass on the helmet stat changes of the other mod. Also, for some reason, this mod is incompatible with . And the essential question: Who will lose his helmet with this mod? Quick answer: Everyone in the whole game. I was asked several times in the comment section, if I can change my mod, so that only helmets worn by the player are invisble, while the NPC helmets stay visible. Unfortunately this is, as far as I know, impossible. Both, player and NPCs, use the same ARMOR- Items and in case you want to make them invisible, you have to change themselves (in specific: their biped objects). If you change them, this changes affect every character in the game, not only the player. So sorry, at this point, I can't do anything about it. Version history: Version 1. With this version the mod get an auto- installer, which guides through the installation of the different mod versions. Version 1. 5: Mod splitted in four main mod options now; New biped object slot; so far no bugs reported. Version 1. 4: Fixed the . Split in two versions (1. Vanilla and one for Dawnguard users. Version 1. 2: Some changes, that makes the mod compatible with the mod . Crowns will no longer disappear, if they are treated as . I got not much time to test this through. So please, try it, if you want, and report, if I have to change something. If you use the auto- installer, the plugins are already included in this package. If you use the separated files, you have to download and install the plugin for the particular armor mod additionally to one of my main mod versions. Here is the list of those armor mods, for which I offer a no- helmet- plugin: I try to keep the plugins up to date, but if the other modders update their armors, I perhaps have to change my plugin. So if you notice, that one of the plugins don't work properly, just leave a comment and I will fix this. The credits for their great texture work goes to them alone! Especially Hothrooper is IMHO a freaking genius! Just install one or all of the mods named above, after that, you have to install my plugin in order to hide the helmets of the set. Move my plugin in the load order after the armor- esp's of the original mods - then everything should just work fine: You got their armors, but see the head of your character, even if you wear their helmets. Ihr findet alle deutschen Dateien (alle vier Main Mods sowie die beiden Erweiterungs- Plugins) unter der Rubrik . Ich habe diese Sonderrubrik gew. Ich hoffe, dass dies zu keinen Problemen f. Then you perhaps want to take a look at this beauty: A classy series of overhauled pictures and wallpapers all around Skyrim in three different color moods - all implemented in particular auto- installers. And on top: A main menu randomizer, which gives you the option to get changing backgrounds every time you start the game. Easy to install, nice to look at - worth a try. Sky. Jubs Grand Investor - Endless Investments Mod. Did you ever wonder why you can invest only one single time in the stores all around Skyrim? Or did you notice, that the perk ? Sky. Jubs Invisible Helmets – No Helmet Mod. You see it here ; -) Hope you like it. Also I want to thank 3. JIou, Newerwind. 43, Dreogan, Null. Syndharos, Zairaam and Natterforme, for doing great texture works with their own armor mods, and Mc. Guffin for his time- saving tool . Special thanks goes to Hothtrooper. Nivea (for her WIC armors and for teaching me some mod skills) and Vuradic (who was the first . Unique Armor (Skyrim) . Each piece has a unique name or effect that distinguishes it from regular armor. Many unique armors are organized into sets, and include set bonuses for equipping every item in a set. One can still turn on Madanach after receiving the armor set to claim an additional reward from Thonar Silver- Blood. The basement can only be entered after completing the quest . She sends the Dragonborn to Deepwood Redoubt, where the upgraded Ancient Shrouded Armor is. Festus Krex and Gabriella also wear them. They are Clothes, however, and provide no armor rating. They can be found lying on a table in the Dawnstar Sanctuary, or in Cicero's room at the Falkreath Sanctuary once he has moved in. They can only be obtained from Cicero himself, by choosing to kill him in the culmination of the Dark Brotherhood questline. He seems to be immune to the Perfect Touch perk. Unusually, the Nightingale Armor is upgraded using Void Salts. All of the effects on the Nightingale Armor are leveled to the character at the start of the quest. It can also be obtained by killing named members of the Thieves Guild. Heavy armor, 1. 5 armor, reduces damage from fire by 4. All spells cost 5% less magicka to cast. Bestowed on the Dragonborn during the quest . Any nearby enemies take 5 poison damage per second (shown by the darkening of the Dragonborn and the nearby enemies). Killing her or using the Perfect Touch perk are the only ways to obtain the armguards. Weapons and armor can be improved 1. This item is not enchanted but has a unique appearance. This item is not enchanted but has a unique appearance and cannot be upgraded by smithing. Light armor, 5 armor, unarmed attacks do an additional 1. Heavy armor, 1. 2 armor, two handed attacks do 1. Magicka regenerates 7. Gloves and boots have no enchantments. They also increase Stamina regeneration by 1%. Possible reward from the quest . Increases magic resistance by 1. Possible reward for the completion of the quest . Increases your health by 1. Carry capacity increased by 2. It increases stamina and carrying capacity by 5. I like the design and the freeze tar.. Races - The Elder Scrolls V: Skyrim Wiki Guide. There are 1. 0 different Races in Skyrim. All have appeared in past Elder Scrolls games in the other regions of Tamriel. Each race has unique abilities and stats that make them better suited to different play styles. Check out the individual pages for each race for more details. All 1. 0 Races are equal. Choose what race you want to be carefully. You don't get a second chance to choose like in Oblivion. This chart illustrates the various stat bonuses that each race receives when starting the game. The base value for all skills is 1. Heavy Armor would start the game with a Heavy Armor rating of 2. There are three categories of skills: Magic, Combat, and Stealth. Lavender- colored stats are for magicka- related skills. Orange- colored stats represent combatskills, and green- colored stats represent stealth- based skills. You can click the image above for a larger view of the starting stats chart. Each race has various innate abilities unique to that race; some innate abilities are always active, while others are special powers that can be activated once per day. Some racial abilities are weaker versions of later skills that can be aquired during gameplay. These abilities can be incredibly useful in certain situations, especially early on, but they should not define character choice. They should be used as added abilities that complement your playing style, rather than used to enhance a skill path that would result in obtaining the true version of the ability. Flames: A gout of fire that does 8 points per second. Targets on fire take extra damage. Healing: Heals the caster 1. Bretons also start with.. Conjure Familiar: Summons a Familiar for 6. Dunmer also start with.. Sparks: Lightning that does 8 points of shock damage to health and magicka per second. Altmer also start with.. Fury: Creatures and people up to level 6 will attack anything nearby for 3. Note on racial stats: Each race starts off with different stats. Unimproved skills begin at 1. A net of 3. 5 points is added from the base skills of 1. Argonians start with 2. Lockpicking, 2. 0 in Alteration, Light Armor, Pickpocket, Restoration, and Sneak. Bretons start with 2. Conjuration, 2. 0 in Alchemy, Alteration, Illusion, Restoration, and Speech. Dark Elves start with 2. Destruction, 2. 0 in Alchemy, Alteration, Illusion, Light Armor, and Sneak. High Elves start with 2. Illusion, 2. 0 in Alteration, Conjuration, Destruction, Enchanting, and Restoration. Imperials start with 2. Restoration, 2. 0 in Block, Destruction,Enchanting, Heavy Armor, and One- handed. Khajiit start with 2. Sneak, 2. 0 in Alchemy, Archery,Lockpicking, Pickpocket, and One- handed. Nord start with 2. Two- handed, 2. 0 in Block, Light Armor,One- handed, Smithing, and Speech. Orcs start with 2. Heavy Armor, 2. 0 in Block, Enchanting,One- handed, Smithing, and Two- handed. Redguards start with 2. One- handed, 2. 0 in Alteration, Archery, Block, Destruction, and Smithing. Wood Elves start with 2. Archery, 2. 0 in Alchemy, Light Armor, Lockpicking, Pickpocket, and Sneak.
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